The program is already close to tapping out the available bitmaps under Windows XP and given that MWIF has 750+ TTeButtons (i.e., 3750+ new bitmaps), this change in Theme Engine caused the program to fail do to insufficient “Windows resources”. MWIF can not afford that - and I have zero interest in animating buttons. However, the cost of this change is 5 more bitmaps for each TTeButton. One of its new features is the ability to animate buttons (TTeButton) so they can be programmed to blink and do other stuff. Theme Engine 9.10 caused me some new grief. Once the Assembler mysteries were gone I was able to focus on Theme Engine bugs. I still have glitches when Delphi 2010 IDE (Interactive Development Environment) executes MWIF in debug mode, but it continues to improve (or at least I have that impression). Doing so also eliminated any code that modified the call stack. I completed replacing all the assembler routines with equivalent Pascal routines. I monitored all the threads in the MWIF World in Flames forum daily. ApStatus Report for Matrix Games’ MWIF Forum
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